AI Insights · Timothy · April 2024
Top 5 First Person Games Performance in Slovenia Q1 2024
A look at the performance of the top 5 first-person games in Slovenia during Q1 2024, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 first-person games in Slovenia displayed varied performance across downloads, revenue, and active users. Here’s a detailed breakdown of their performance.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue peak at around $3.3K in the second week of January but experienced a general decline, ending the quarter at about $1.4K. Weekly downloads fluctuated slightly, peaking at 589 in the first week and dropping to 352 by the last week. The game maintained a relatively steady number of weekly active users, starting at 8.4K and ending at around 7.8K.
Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced a significant spike in weekly revenue, reaching $926 in the last week of January before stabilizing around $244 by the end of March. Downloads saw a notable increase towards the end of February, peaking at 177, while active users also increased from 274 in the first week to a high of 327 in early March before settling at 184.
Minecraft from Mojang demonstrated consistent weekly revenue, fluctuating between $221 and $353 throughout the quarter. Downloads remained relatively stable, with minor peaks and troughs, and active users saw a slight decline from 9.5K in the first week to 9.4K by the end of March.
Blackjack 21: Blackjackist by KamaGames had a varied revenue performance, peaking at $453 in mid-February and ending the quarter with $355. Downloads reached a high of 301 in the same period, while active users rose steadily from 310 in early January to 521 in mid-February before stabilizing around 235 by the end of March.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. saw its weekly revenue peak at $355 in the first week of January but gradually declined to $110 by the end of March. Downloads were highest in early February at 199 but dropped significantly towards the end of the quarter. Active users also saw a downward trend, starting at 716 and ending at 462.
For more detailed insights and data, visit Sensor Tower.